3D Generalist with over 4 years of dedicated practice in Blender, specialised in creating both hard-surface and organic models for assets and characters/creatures (Mesh modelling + PBR texturing), and optimising them for film-ready animation or game engines. Proficient in artistic sculpting, retopology, partially in rigging, and overall lookdev for still images and animations, as well as keyframe animation in Blender & Cascadeur. Passionate for learning new software with transferable 3D skills.